Home - Index - FAQ - Search - Members - Groups - Register - Private Messages - Log in -
Moving to Unreal

 
Post new topic   Reply to topic    BFPirates Forum Index -> General Discussion
View previous topic :: View next topic  

Should Battlefield Pirates be remade on the Unreal Engine?
Yes!
100%
 100%  [ 3 ]
Nay..
0%
 0%  [ 0 ]
Total Votes : 3

Author Message
Retired_Light_Keeper
Land Lubber


Joined: 01 Jul 2010
Posts: 6

PostPosted: Thu Jul 01, 2010 12:43 pm    Post subject: Moving to Unreal Reply with quote

I really think it's the best option currently.

There's so much potential lying around, members and non members love it.

Unreal can really unleash the full possibilities that Battlefield 2 can't.

Let's not forget it could be a money maker, official, and all the benefits along with it.

What's holding us back?

Apart from crew..
Back to top
View user's profile Send private message
Ducking
Navigator


Joined: 16 Jun 2008
Posts: 155
Location: Sweden

PostPosted: Thu Jul 01, 2010 7:59 pm    Post subject: Reply with quote

You said it yourself... Not enough devs ;)
_________________
Back to top
View user's profile Send private message
Bensta
BFP Developer


Joined: 21 Aug 2006
Posts: 43

PostPosted: Fri Jul 02, 2010 11:02 am    Post subject: Reply with quote

Yup, not enough devs, i have been thinking of porting to another engine too, even started it, but too much for 1 guy.
_________________

Back to top
View user's profile Send private message
Anonymousity
Beta Tester
Beta Tester


Joined: 26 Jan 2006
Posts: 233

PostPosted: Fri Jul 02, 2010 5:04 pm    Post subject: Reply with quote

What about Torque 3D... ;)
_________________

Back to top
View user's profile Send private message AIM Address
elander
Post Captain


Joined: 01 May 2007
Posts: 662
Location: Sweden

PostPosted: Sun Jul 04, 2010 12:27 pm    Post subject: Reply with quote

I'd say wait for a smash hit game with loads of players and modding potential Smile And then lets go - I'll help out, if I can Razz
_________________

Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
Retired_Light_Keeper
Land Lubber


Joined: 01 Jul 2010
Posts: 6

PostPosted: Mon Jul 05, 2010 10:32 pm    Post subject: Reply with quote

Which engine, Bensta?
Back to top
View user's profile Send private message
Bensta
BFP Developer


Joined: 21 Aug 2006
Posts: 43

PostPosted: Tue Jul 06, 2010 9:26 am    Post subject: Reply with quote

Gamecore and UDK.
_________________

Back to top
View user's profile Send private message
elander
Post Captain


Joined: 01 May 2007
Posts: 662
Location: Sweden

PostPosted: Tue Jul 06, 2010 11:21 am    Post subject: Reply with quote

Damn I wanna learn whats needed to become a dev. Learn coding, modeleing and shiet, mapping - I know that Smile
_________________

Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
Retired_Light_Keeper
Land Lubber


Joined: 01 Jul 2010
Posts: 6

PostPosted: Tue Jul 06, 2010 1:49 pm    Post subject: Reply with quote

I think, at least it looks visually like UDK is the more advanced and easy on the eyes. But how hard is it to adjust & learn from the bfeditor to the UDK editor, thats the question. Timescale?
Back to top
View user's profile Send private message
Ducking
Navigator


Joined: 16 Jun 2008
Posts: 155
Location: Sweden

PostPosted: Tue Jul 06, 2010 4:08 pm    Post subject: Reply with quote

The problems are modeling, texturing and animating (and making maps look really good), other things can be managed Smile

EDIT: Any chance we'll be seeing 2.5 anytime soon? Or are all of the devs too busy with real life?
_________________
Back to top
View user's profile Send private message
Bensta
BFP Developer


Joined: 21 Aug 2006
Posts: 43

PostPosted: Tue Jul 06, 2010 6:01 pm    Post subject: Reply with quote

Well for me the coding is the hardest bit, i'm a copy/paste coder, and udk/gamecore has very little code examples. But i'm fine with modeling,textureing,rigging and animating.

UDK is alot more advanced than BF2, the editor is abit harder to use, its a completely diffrent work flow. But the possibilities with UDK are endless

Gamecore is real easy to use, couldnt be easier, but has some limmits.

I'm more a Gamecore fan, workflow and tools aresuper easy, which means i can spend more time on the art and not leaning how to do basic things.

Well 2.5 has kinda been on hold, no one really tested out the weapon changes pp posted, and there was only me working on it, other than PP when he could. But its in basicly a releaseable state, just needs some testing, and i cant do that myself.

elander: Just start with modeling, and work your way up, dont try to learn all at once, learn one thing, then master it, then move on. Theres plenty of 3dsmax tuturials on the net, and i'd be happy to give you some pointers ;)
_________________

Back to top
View user's profile Send private message
elander
Post Captain


Joined: 01 May 2007
Posts: 662
Location: Sweden

PostPosted: Wed Jul 14, 2010 6:07 pm    Post subject: Reply with quote

Bensta wrote:
Well for me the coding is the hardest bit, i'm a copy/paste coder, and udk/gamecore has very little code examples. But i'm fine with modeling,textureing,rigging and animating.

UDK is alot more advanced than BF2, the editor is abit harder to use, its a completely diffrent work flow. But the possibilities with UDK are endless

Gamecore is real easy to use, couldnt be easier, but has some limmits.

I'm more a Gamecore fan, workflow and tools aresuper easy, which means i can spend more time on the art and not leaning how to do basic things.

Well 2.5 has kinda been on hold, no one really tested out the weapon changes pp posted, and there was only me working on it, other than PP when he could. But its in basicly a releaseable state, just needs some testing, and i cant do that myself.

elander: Just start with modeling, and work your way up, dont try to learn all at once, learn one thing, then master it, then move on. Theres plenty of 3dsmax tuturials on the net, and i'd be happy to give you some pointers ;)


testing - we're here to help Smile

Yeah i'll try 3dsmax ;)
_________________

Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
Display posts from previous:   
Post new topic   Reply to topic    BFPirates Forum Index -> General Discussion All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB
Appalachia Theme © 2002 Droshi's Island

Designed & images by Kooky