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Map submissions being taken for possible inclusion in R2

 
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Brother Justice
BFP Developer


Joined: 07 Feb 2006
Posts: 336

PostPosted: Wed Nov 07, 2007 1:45 am    Post subject: Map submissions being taken for possible inclusion in R2 Reply with quote

We will be excepting map submissions from the community mappers at this time. Depending on the submissions there will be a possible map pack, or they may be polished by devs and added to R2 with full credit going toward the makers. These maps should be looking good and be close to a final form. Only maps that are in a semi finished state will be considered. Stand by for a check list for completed maps that can act as a guide in what we require before release to the public. Now is the time if there ever was one to get on board.
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elander
Post Captain


Joined: 01 May 2007
Posts: 661
Location: Sweden

PostPosted: Wed Nov 07, 2007 7:32 pm    Post subject: Reply with quote

I want to make a map sooo much but BFEditor dosn't work for me :(
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roscoe
Throat Cutter


Joined: 23 Jan 2006
Posts: 251

PostPosted: Thu Nov 08, 2007 12:58 pm    Post subject: Reply with quote

I know Lod is working on a map currently but I am not sure how far along he is with it. I know he is pretty busy with school recently so I think his production has slowed.
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erwin rommel
Beta Tester
Beta Tester


Joined: 01 Feb 2006
Posts: 1120
Location: Seattle, WA

PostPosted: Thu Nov 08, 2007 5:41 pm    Post subject: Reply with quote

Yeah Lod said he was too busy atm to make another update.
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Lod
Community Envoy


Joined: 01 Feb 2006
Posts: 1011
Location: United Kingdom

PostPosted: Mon Nov 12, 2007 11:40 am    Post subject: Reply with quote

This is what i've done so far, things have kinda ground to a halt cause of college and more not having the time to find out how to actually do stuff.


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Brother Justice
BFP Developer


Joined: 07 Feb 2006
Posts: 336

PostPosted: Mon Nov 12, 2007 3:11 pm    Post subject: Reply with quote

Hey right on Lodi, good work, this looks perfect. We can get together and sort out the stuff that needs to be complete. We also talk about new statics that you can use. I like what i see with this map. Smile
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Catbox
BFP Developer


Joined: 03 Apr 2006
Posts: 329

PostPosted: Tue Nov 13, 2007 1:51 am    Post subject: Reply with quote

nice work lodi... like a Pirate Karrrrkand... lol
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-=4th=-1/2Hawk
BFP Developer


Joined: 22 Jun 2006
Posts: 1248
Location: TN

PostPosted: Tue Nov 13, 2007 6:06 am    Post subject: Reply with quote

Yarr - looks good so far dude. Try copying the water.con and water folders from a stock BF2 map and drop it in your maps folder - that will make that river pop out better.
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Lod
Community Envoy


Joined: 01 Feb 2006
Posts: 1011
Location: United Kingdom

PostPosted: Mon Nov 26, 2007 4:54 pm    Post subject: Reply with quote

I'm going to try and put the last touches to this tomorrow, then i'll hand it over to BJ so he can decide what to do with it, and if hes willing check i've not majorly messed something up.
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