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Brother Justice BFP Developer
Joined: 07 Feb 2006 Posts: 336
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Posted: Wed Nov 07, 2007 1:45 am Post subject: Map submissions being taken for possible inclusion in R2 |
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We will be excepting map submissions from the community mappers at this time. Depending on the submissions there will be a possible map pack, or they may be polished by devs and added to R2 with full credit going toward the makers. These maps should be looking good and be close to a final form. Only maps that are in a semi finished state will be considered. Stand by for a check list for completed maps that can act as a guide in what we require before release to the public. Now is the time if there ever was one to get on board. _________________
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elander Post Captain
Joined: 01 May 2007 Posts: 661 Location: Sweden
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Posted: Wed Nov 07, 2007 7:32 pm Post subject: |
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I want to make a map sooo much but BFEditor dosn't work for me :( _________________
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roscoe Throat Cutter
Joined: 23 Jan 2006 Posts: 251
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Posted: Thu Nov 08, 2007 12:58 pm Post subject: |
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| I know Lod is working on a map currently but I am not sure how far along he is with it. I know he is pretty busy with school recently so I think his production has slowed. |
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erwin rommel Beta Tester

Joined: 01 Feb 2006 Posts: 1120 Location: Seattle, WA
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Posted: Thu Nov 08, 2007 5:41 pm Post subject: |
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Yeah Lod said he was too busy atm to make another update. _________________
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Lod Community Envoy
Joined: 01 Feb 2006 Posts: 1011 Location: United Kingdom
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Posted: Mon Nov 12, 2007 11:40 am Post subject: |
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This is what i've done so far, things have kinda ground to a halt cause of college and more not having the time to find out how to actually do stuff.
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Brother Justice BFP Developer
Joined: 07 Feb 2006 Posts: 336
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Posted: Mon Nov 12, 2007 3:11 pm Post subject: |
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Hey right on Lodi, good work, this looks perfect. We can get together and sort out the stuff that needs to be complete. We also talk about new statics that you can use. I like what i see with this map.  _________________
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Catbox BFP Developer
Joined: 03 Apr 2006 Posts: 329
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Posted: Tue Nov 13, 2007 1:51 am Post subject: |
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nice work lodi... like a Pirate Karrrrkand... lol _________________
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-=4th=-1/2Hawk BFP Developer
Joined: 22 Jun 2006 Posts: 1248 Location: TN
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Posted: Tue Nov 13, 2007 6:06 am Post subject: |
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Yarr - looks good so far dude. Try copying the water.con and water folders from a stock BF2 map and drop it in your maps folder - that will make that river pop out better. _________________
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Lod Community Envoy
Joined: 01 Feb 2006 Posts: 1011 Location: United Kingdom
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Posted: Mon Nov 26, 2007 4:54 pm Post subject: |
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I'm going to try and put the last touches to this tomorrow, then i'll hand it over to BJ so he can decide what to do with it, and if hes willing check i've not majorly messed something up. _________________
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